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Format numbers as integers, not decimals like scim seems to do
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cards/assets.csv

Lines changed: 25 additions & 25 deletions
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@@ -1,29 +1,29 @@
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name,unique,population,factory,construction,homeworld,classes,orbitals,orbit,bombardment,abilities
2-
Saturn: Ring Divers,Y,12.00,6.00,,Y,"Corvette,Frigate","16,12,9,6,4","20,20,20,20",4.00,Ignore the first piece of debris in an orbital.
3-
Saturn: Modular Spacecraft,Y,12.00,6.00,,Y,"Corvette,Frigate","16,12,9,6,4","20,20,20,20",4.00,"Instead of allocating construction, you may swap a spacecraft in orbit around a friendly asset with one from your hand. The new spacecraft must have the same class and construction cost as the old one."
4-
Iapetus,Y,6.00,4.00,4.00,,Fighter,"6,3,1","18,18,18,18",2.00,
5-
Titan,Y,8.00,3.00,5.00,,Frigate,"6,3,1","18,18,18,18",2.00,
6-
Rhea,Y,8.00,2.00,4.00,,Corvette,"6,3,1","18,18,18,18",1.00,
7-
Hyperion,Y,10.00,4.00,7.00,,Cruiser,"5,3,1","18,18,18,18",3.00,
8-
Enceladus,Y,4.00,2.00,3.00,,Fighter,"5,3,1","19,19,19,19",1.00,
9-
Dione,Y,4.00,3.00,4.00,,Corvette,"5,3,1","19,19,19,19",2.00,
10-
Mars,Y,12.00,4.00,7.00,,"Frigate,Cruiser","8,6,4,3","9,9,9,9",4.00,
11-
Phobos,Y,4.00,2.00,3.00,,Fighter,"2,1","8,8,8,8",2.00,
12-
Deimos,Y,4.00,2.00,3.00,,Corvette,"2,1","7,7,7,7",1.00,
13-
Mercury,Y,6.00,4.00,4.00,,Fighter,"5,3,1","1,1,1,1",1.00,
14-
Jupiter,Y,20.00,8.00,16.00,,"Fighter,Corvette,Frigate,Cruiser","19,14,10,6,3,1","15,15,15,15",5.00,
15-
Io,Y,4.00,2.00,3.00,,Fighter,"7,4,1","14,14,14,14",3.00,
16-
Europa,Y,6.00,3.00,4.00,,Corvette,"7,4,1","14,14,14,14",2.00,
17-
Ganymede,Y,8.00,4.00,5.00,,Cruiser,"6,3,1","13,13,13,13",2.00,
18-
Callisto,Y,10.00,5.00,6.00,,Cruiser,"5,3,1","12,12,12,12",3.00,
19-
Ceres,Y,6.00,3.00,5.00,,Frigate,"4,2","12,13,12,13",1.00,
20-
Vesta,Y,6.00,2.00,4.00,,Frigate,"3,1","13,14,13,14",2.00,
21-
Earth: Loyal to Humanity,Y,16.00,5.00,,Y,"Fighter,Cruiser","10,6,3,1","7,7,7,7",5.00,"When a friendly asset is bombarded, you may choose a friendly spacecraft in orbit, move it to the lowest orbital, and destroy it. If you do, reduce the bombardment damage to zero."
22-
Earth: Overpopulated,Y,24.00,5.00,,Y,"Fighter,Cruiser","10,6,3,1","7,7,7,7",5.00,
23-
Luna,Y,8.00,3.00,4.00,,Frigate,"2,1","6,6,6,6,",2.00,
24-
Venus: Shock troops,Y,8.00,6.00,,Y,"Fighter,Frigate","9,6,3,1","4,4,4,4",4.00,"When a friendly spacecraft transfers, a troop pod in orbit around the asset may transfer with it."
25-
Venus: Coup De Grace,Y,8.00,6.00,,Y,"Fighter,Frigate","9,6,3,1","4,4,4,4",4.00,"When you successfully bombard an asset, any spacecraft under construction are not destroyed and become under your control."
26-
Stellar Gate,Y,,,,,,"6,3,1","12,12,12,12",6.00,"Stellar Gate begins play on the field, uncontrolled by either player. At the beginning of your turn, if Stellar Gate has been under your control for four consecutive turns, then you win the game. Friendly spacecraft in orbit around Stellar Gate may transfer to any other asset without paying the delta-vee cost. Upgrades cannot be constructed on Stellar Gate."
2+
Saturn: Ring Divers,Y,12,6,,Y,"Corvette,Frigate","16,12,9,6,4","20,20,20,20",4,Ignore the first piece of debris in an orbital.
3+
Saturn: Modular Spacecraft,Y,12,6,,Y,"Corvette,Frigate","16,12,9,6,4","20,20,20,20",4,"Instead of allocating construction, you may swap a spacecraft in orbit around a friendly asset with one from your hand. The new spacecraft must have the same class and construction cost as the old one."
4+
Iapetus,Y,6,4,4,,Fighter,"6,3,1","18,18,18,18",2,
5+
Titan,Y,8,3,5,,Frigate,"6,3,1","18,18,18,18",2,
6+
Rhea,Y,8,2,4,,Corvette,"6,3,1","18,18,18,18",1,
7+
Hyperion,Y,10,4,7,,Cruiser,"5,3,1","18,18,18,18",3,
8+
Enceladus,Y,4,2,3,,Fighter,"5,3,1","19,19,19,19",1,
9+
Dione,Y,4,3,4,,Corvette,"5,3,1","19,19,19,19",2,
10+
Mars,Y,12,4,7,,"Frigate,Cruiser","8,6,4,3","9,9,9,9",4,
11+
Phobos,Y,4,2,3,,Fighter,"2,1","8,8,8,8",2,
12+
Deimos,Y,4,2,3,,Corvette,"2,1","7,7,7,7",1,
13+
Mercury,Y,6,4,4,,Fighter,"5,3,1","1,1,1,1",1,
14+
Jupiter,Y,20,8,16,,"Fighter,Corvette,Frigate,Cruiser","19,14,10,6,3,1","15,15,15,15",5,
15+
Io,Y,4,2,3,,Fighter,"7,4,1","14,14,14,14",3,
16+
Europa,Y,6,3,4,,Corvette,"7,4,1","14,14,14,14",2,
17+
Ganymede,Y,8,4,5,,Cruiser,"6,3,1","13,13,13,13",2,
18+
Callisto,Y,10,5,6,,Cruiser,"5,3,1","12,12,12,12",3,
19+
Ceres,Y,6,3,5,,Frigate,"4,2","12,13,12,13",1,
20+
Vesta,Y,6,2,4,,Frigate,"3,1","13,14,13,14",2,
21+
Earth: Loyal to Humanity,Y,16,5,,Y,"Fighter,Cruiser","10,6,3,1","7,7,7,7",5,"When a friendly asset is bombarded, you may choose a friendly spacecraft in orbit, move it to the lowest orbital, and destroy it. If you do, reduce the bombardment damage to zero."
22+
Earth: Overpopulated,Y,24,5,,Y,"Fighter,Cruiser","10,6,3,1","7,7,7,7",5,
23+
Luna,Y,8,3,4,,Frigate,"2,1","6,6,6,6,",2,
24+
Venus: Shock troops,Y,8,6,,Y,"Fighter,Frigate","9,6,3,1","4,4,4,4",4,"When a friendly spacecraft transfers, a troop pod in orbit around the asset may transfer with it."
25+
Venus: Coup De Grace,Y,8,6,,Y,"Fighter,Frigate","9,6,3,1","4,4,4,4",4,"When you successfully bombard an asset, any spacecraft under construction are not destroyed and become under your control."
26+
Stellar Gate,Y,,,,,,"6,3,1","12,12,12,12",6,"Stellar Gate begins play on the field, uncontrolled by either player. At the beginning of your turn, if Stellar Gate has been under your control for four consecutive turns, then you win the game. Friendly spacecraft in orbit around Stellar Gate may transfer to any other asset without paying the delta-vee cost. Upgrades cannot be constructed on Stellar Gate."
2727
Asteroid Outpost,N,2,2,3,,Fighter,1,"14,17,15,13",1,
2828
Asteroid Outpost,N,2,2,4,,Corvette,1,"10,13,13,10",1,
2929
Isolated Shipyard,N,3,2,5,,Frigate,1,"5,5,5,5",2,

cards/upgrades.csv

Lines changed: 15 additions & 15 deletions
Original file line numberDiff line numberDiff line change
@@ -1,16 +1,16 @@
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name,unique,construction,bombardment,faction,abilities
2-
War7 Ansible,N,10.00,2.00,E,The population capacity of this asset is decreased by 1 for every 2 War7 drones in orbit around this asset.
3-
Spaceforce Ansible,N,12.00,2.00,E,The population capacity of this asset is decreased by 1 for every Spaceforce drone in orbit around this asset.
4-
Corporate Recruitement Centers,N,5.00,1.00,E,The population capacity of this asset is increased by 3.
5-
Waveguide R&D,N,8.00,1.00,E,You may draw 1 more card when this asset performs research.
6-
PopFixx Boosters,N,7.00,1.00,E,Newly constructed spacecraft may enter play in any orbital of this asset.
7-
Refitting Station,N,5.00,3.00,S,"Instead of allocating construction on this asset, you may swap a spacecraft in orbit with one from your hand. The new spacecraft must have the same class and construction cost as the old one."
8-
Debris Cleaner,N,4.00,2.00,S,"Maneuver, Tap: Remove one piece of debris in orbit around this asset."
9-
Cannibalized Construction Yards,N,4.00,2.00,S,"When allocating construction on this asset you may choose a friendly spacecraft in orbit. If you do, deal X damage to that spacecraft and gain X construction power for this turn."
10-
Repurposed Orbital Radar,N,8.00,1.00,S,Friendly spacecraft gain 2 defense delta-vee during combat with an attacker in a higher orbital
11-
Parallel Construction Yard,N,6.00,2.00,S,You may initiate construction of 1 additional spacecraft while a spacecraft is being constructed on this asset.
12-
Fount of Locomotion,N,9.00,1.00,V,Friendly spacecraft do not use delta-vee when transferring between orbitals on this asset.
13-
Thorns,N,8.00,2.00,V,"At the end of your opponent's turn, if an enemy spacecraft is in the lowest orbital of this asset, deal 1 damage to it."
14-
Billboard,N,4.00,1.00,V,You must target Billboard for bombardment if it is installed.
15-
Clairvoyant Agents,N,10.00,1.00,V,At the beginning of your turn you may look at the top card of the opposing player's deck.
16-
"12,000,000,000 Minds",N,6.00,1.00,E,"When this asset taps to draw cards, shuffle your deck before drawing."
2+
War7 Ansible,N,10,2,E,The population capacity of this asset is decreased by 1 for every 2 War7 drones in orbit around this asset.
3+
Spaceforce Ansible,N,12,2,E,The population capacity of this asset is decreased by 1 for every Spaceforce drone in orbit around this asset.
4+
Corporate Recruitement Centers,N,5,1,E,The population capacity of this asset is increased by 3.
5+
Waveguide R&D,N,8,1,E,You may draw 1 more card when this asset performs research.
6+
PopFixx Boosters,N,7,1,E,Newly constructed spacecraft may enter play in any orbital of this asset.
7+
Refitting Station,N,5,3,S,"Instead of allocating construction on this asset, you may swap a spacecraft in orbit with one from your hand. The new spacecraft must have the same class and construction cost as the old one."
8+
Debris Cleaner,N,4,2,S,"Maneuver, Tap: Remove one piece of debris in orbit around this asset."
9+
Cannibalized Construction Yards,N,4,2,S,"When allocating construction on this asset you may choose a friendly spacecraft in orbit. If you do, deal X damage to that spacecraft and gain X construction power for this turn."
10+
Repurposed Orbital Radar,N,8,1,S,Friendly spacecraft gain 2 defense delta-vee during combat with an attacker in a higher orbital
11+
Parallel Construction Yard,N,6,2,S,You may initiate construction of 1 additional spacecraft while a spacecraft is being constructed on this asset.
12+
Fount of Locomotion,N,9,1,V,Friendly spacecraft do not use delta-vee when transferring between orbitals on this asset.
13+
Thorns,N,8,2,V,"At the end of your opponent's turn, if an enemy spacecraft is in the lowest orbital of this asset, deal 1 damage to it."
14+
Billboard,N,4,1,V,You must target Billboard for bombardment if it is installed.
15+
Clairvoyant Agents,N,10,1,V,At the beginning of your turn you may look at the top card of the opposing player's deck.
16+
"12,000,000,000 Minds",N,6,1,E,"When this asset taps to draw cards, shuffle your deck before drawing."

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