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Releases: Relintai/broken_seals

0.3.3.1

21 Oct 11:52
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-Fixed hang that sometimes occured during the initial world generation.
-Now lod levels over 4 are supported by default using mesh simplification.
-Now the world will generate 8 lod levels by default.

0.3.3

20 Oct 11:51
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Note that the voxel engine underwent a bigger refactor, and the initial world generation can get stuck at the moment. This will be fixed later,
if it happens restart the game.

Notable changes:

-Reduced the voxel scale to 2.
-Implemented trainers and vendors.
-Reworked the in-game ui to be modular.
-Every character now has their own actionbars by default.
-Added a new setting to set the current character's actionbars as the default for that class.
-The actionbar now greys out spells that the character doesn't know.
-Implemented texture layering for clothes.
-Smaller bugfixes.
-EntityData cleanups.
-Reworked the meshing for voxelman. Made it more modular.

0.3.2

03 Sep 13:13
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Notable changes:

-Fixed framerate drops on weaker devices.
-The world's scale is now smaller. (2.6 form 3.0)
-Implemented the character window.
-Added a ui scale option. (With separate values for touchscreens and for desktops.)
-Implemented ingame keybinding settings menu.
-Added the missing icons for the menubar. Also moved it to the bottom left.
-The game will now remember it's window's position and size.
-Speed changing auras are possible now.
-Fixed up most of the setup-related errors with the current character model's animations.
-Now newly spawned mobs will match the player's level (temporarily until better levels are implemented).
-Added a few talents for the naturalist.
-Fixed Nature's Swiftnes.
-Added chunk spawn range, and lod falloff settings.
-Entities are now be placed on the ground after spawn (instead of just falling down).
-MeshDataResources spanning multiple chunks now gets colored aswell (The color is a bit off for now, will be fixed later).
-Smaller ui fixes, and optimizations.

0.3.1

28 Jul 17:34
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-Fixed the crashes from 0.3.
-A new, very simplistic dungeon generator, and teleporters.
-Small amounts of work on the Naturalist.
-Smaller fixes.

0.3

09 Jul 11:02
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0.3

Still not much, as most of the work went into tech, but you can mess around a little. The next big release (0.4) should be actually playable.

Note that it crashes sometimes when switching scenes (a.k.a. clicking the continue button). This will be fixed. Usually waiting a little bit for the meshes to generate helps.

The broken_seals_game_project.zip is the game folder in the repository (the full source contains this folder aswell).

I uploaded both a release and a debug (release_debug) version for android, as the difference is a lot more noticeable there. The apks work on all 3 (armv7, v8, and x64) architectures.

Initial open source release

22 Nov 17:51
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Note: After creation, your character will only know one spell, which is on the second page in the spell book.
(Sorry, sorting haven't been implemented yet)

Sorry no OSX binaries at the moment, the next release will have them as well.