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Copy dll/so files from the GodotSteam templates folder, not from the SteamWorks SDK.
Updated workstation setup (markdown)
updated to specify 'Godot 3.x', Turbo Fat will not run in Godot 4.x
Added .dll, .so file steps for steam config
Added 'usb debugging' workstation setup note
Changed steps to reference pre-compiled GodotSteam executable instead of using the plugin.
SteamPipeGUI bullets -> numbered list
Documented configuring the GodotSteam GDNative plugin.
Separated 'configure GodotSteam plugin, Configure Steamworks SDK'
Added 'secrets/android.properties' information.
Added steps for configuring the Steamworks SDK
Remove references to 'OpenJDK 11'. We now use a newer version. Remove references to ADB, Jarsigner. Godot no longer requires these steps.
Added bizarre Godot bug where it ignores all class_name declarations
Moved `generating export presets` section up higher
Added 'opening and running...' steps. Fixed spelling mistake
Added 'copy the Gut config templates' step
Moving workstation setup information from `release process`