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[EN] Engine's command line keys
ensign Curvedhand edited this page Nov 4, 2022
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| Key | Description |
|---|---|
| -dedicated | Enables dedicated server mode |
| -nosplash | Disables splash screen |
| -splashnotop | Disables TOPMOST mode for splash screen |
| -fsltx | Sets the path to filesystem configuration file |
| -soc/-shoc | Run in Shadow of Chernobyl mode |
| -cs | Run Clear Sky mode |
| -cop | Run in Call of Pripyat mode (default) |
| -unlock_game_mode | Set free mode (You own mode) |
| -batch_benchmark | Run selected benchmark |
| -openautomate | Run OpenAutomate benchmark |
| Key | Description |
|---|---|
| -mt_cdb | Use main thread instead multi at CDB construction |
| Key | Description |
|---|---|
| -auto_load_arch | Force load archive at game start |
| -overlaypath | Replace path to root folder |
| -nolog | Disables log |
| asdf (Debug and Mixed only) | |
| -force_flushlog | Forces log flush to disk on each Log() call |
| -build | |
| -ebuild | |
| -cache | |
| -file_activity | |
| -swap_on_compact | Swaps memory on mem_compact() call |
| -silent_error_mode | BugTrap will just save error report without showing error window |
| -show_error_window | Will show error window, where you can skip the error. Not related to -silent_error_mode key |
| Key | Description |
|---|---|
| -center_screen | Centers game window |
| -gpu_sw | |
| -gpu_nopure | |
| -gpu_ref | |
| -draw_borders | |
| -weather | Enables weather editor |
| -tune | Intel vTune integration |
| -nes_texture_storing | Resources store necessary textures |
| -noprefetch | Disables prefetch |
| -ltx | Path to user.ltx file |
| -r1 | Forces static lighting (DX9) |
| -r2a | Forces dynamic lighting (DX9) |
| -r2 | Forces full dynamic lighting (DX9) |
| -r2.5 | Forces enhanced full dynamic lighting (DX9) |
| -r3 | Forces enhanced full dynamic lighting (DX10) |
| -r4 | Forces enhanced full dynamic lighting (DX11) |
| -gl | Forces enhanced full dynamic lighting (OpenGL) |
| -start/-load | Run game with args of internal console |
| -xclsx | Disables red text (Appears on Debug and Mixed only) |
| -nogame | Can skip game module loading |
| Key | Description |
|---|---|
| -designer | |
| -psp | Enables PSP mode (Third person view) |
| -keep_lua | Restart script engine at initialize ALife |
| -ignore_save_incompatibility | Try load incompatible save file (Game can crash!) |
| -demomode | Play in demo mode |
| -nointro | Disables intro |
| -nogameintro | Disables new game intro |
| -svcfg | Execute script at start game |
| -savescreenshots | |
| -debug_ge | Debug game events |
| -$ | Execute console commands at level start |
| -~ve | Disables entity verifying |
| Key | Description |
|---|---|
| -netsim | |
| -dump_traffic |
| Key | Description |
|---|---|
| -noaref | Disables alpha reference |
| -no_hom | Disables HOM |
| -no_cdb_cache | Disables HOM cache |
| -vtf | Forces vertex texture fetch usage (For OpenGL renderer only) |
| -no_occq | Disables occlusion testing |
| -ss_png | Enables PNG screenshots instead of JPEG (For OpenGL renderer only) |
| -list_thm | Lists THM files and LTX descriptions in the log |
| -game_designer | Works on R1-R2 only |
| -lack_of_shaders | Don't crash if some shaders are missing |
| -no_gl_context | Don't set OpenGL context version, prevent crash on some drivers |
| -no_staging | |
| -no_novtf | Don`t use vertex texture fetch |
| -nodf24 | Don`t check DF24 ATI texture format |
| -r4xx | Emulates ATI-R4XX series GPU |
| -nonvs | Disable NVidia stencil |
| -noramtex | Disable load texture to RAM (DX9/DX11 only) |
| -smap1024 | Shadow map quality |
| -smap1536 | Shadow map quality |
| -smap2048 | Shadow map quality |
| -smap2560 | Shadow map quality |
| -smap3072 | Shadow map quality |
| -smap4096 | Shadow map quality |
| -smap8192 | Shadow map quality |
| -gloss | Force set Gloss-factor |
| -bug | |
| -sunfilter | Choose normal linght code-path or filtered |
| -sjitter | Use jitter in shaders |
| -depth16 | |
| -noshadows | Disables shadows |
| -tsh | Mask shadowns in SMAP render phase |
| -mblur | Enables motion blur |
| -nodistort | Disables distortion |
| -nocolormap | Disables color mapping (works only on R1) |
| -disasm | Outputs disassembled shader in $appdata$/disasm folder |
| -skinw | Use skin color in shaders |
| Key | Description |
|---|---|
| -_g | |
| -luadumpstate | Lua state dump on crash (more detailed log) |
| -break_on_assert | |
| -dump_bindings | Dumps Lua script export and saves it in $appdata$ folder |
| -nojit | Disables JIT scripts compilation |
| -lua_studio | Connects the engine to GSC's LuaStudio script debugger. Doesn't work, because this program is GSC property and you cannot download it |
| Key | Description |
|---|---|
| -nosound | Disables sound |
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