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This code is not used and wrong.
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3 files changed

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src/Include/xrRender/ApplicationRender.h

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@@ -14,8 +14,6 @@ class IApplicationRender
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virtual void destroy_loading_shaders() = 0;
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virtual void setLevelLogo(LPCSTR pszLogoName) = 0;
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virtual void load_draw_internal(CApplication& owner) = 0;
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// ?????
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virtual void KillHW() = 0;
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};
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#endif // ApplicationRender_included

src/Layers/xrRender/dxApplicationRender.cpp

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@@ -24,7 +24,6 @@ void dxApplicationRender::destroy_loading_shaders()
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}
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void dxApplicationRender::setLevelLogo(LPCSTR pszLogoName) { hLevelLogo.create("hud\\default", pszLogoName); }
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void dxApplicationRender::KillHW() { ZeroMemory(&HW, sizeof(CHW)); }
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u32 calc_progress_color(u32, u32, int, int);
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void dxApplicationRender::load_draw_internal(CApplication& owner)

src/Layers/xrRender/dxApplicationRender.h

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@@ -13,8 +13,6 @@ class dxApplicationRender : public IApplicationRender
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virtual void destroy_loading_shaders();
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virtual void setLevelLogo(LPCSTR pszLogoName);
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virtual void load_draw_internal(CApplication& owner);
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// ?????
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virtual void KillHW();
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private:
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ref_shader hLevelLogo;

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