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1 | 1 | #pragma once
|
2 | 2 |
|
3 |
| -#ifndef _DETAIL_FORMAT_H_ |
4 |
| -#define _DETAIL_FORMAT_H_ |
5 | 3 | #pragma pack(push,1)
|
6 | 4 |
|
7 |
| -#define DETAIL_VERSION 3 |
8 |
| -#define DETAIL_SLOT_SIZE 2.f |
9 |
| -#define DETAIL_SLOT_SIZE_2 DETAIL_SLOT_SIZE*0.5f |
| 5 | +#define DETAIL_VERSION 3 |
| 6 | +#define DETAIL_SLOT_SIZE 2.f |
| 7 | +#define DETAIL_SLOT_SIZE_2 DETAIL_SLOT_SIZE*0.5f |
10 | 8 |
|
11 |
| -// int s_x = iFloor (EYE.x/slot_size+.5f)+offs_x; // [0...size_x) |
12 |
| -// int s_z = iFloor (EYE.z/slot_size+.5f)+offs_z; // [0...size_z) |
13 |
| - |
| 9 | +// int s_x = iFloor(EYE.x/slot_size+.5f)+offs_x; // [0...size_x) |
| 10 | +// int s_z = iFloor(EYE.z/slot_size+.5f)+offs_z; // [0...size_z) |
14 | 11 |
|
15 | 12 | /*
|
16 | 13 | 0 - Header(version,obj_count(max255),size_x,size_z,min_x,min_z)
|
17 | 14 | 1 - Objects
|
18 |
| - 0 |
19 |
| - 1 |
20 |
| - 2 |
21 |
| - .. |
22 |
| - obj_count-1 |
| 15 | + 0 |
| 16 | + 1 |
| 17 | + 2 |
| 18 | + .. |
| 19 | + obj_count-1 |
23 | 20 | 2 - slots
|
24 | 21 |
|
25 |
| - CMemoryWriter F; |
| 22 | + CMemoryWriter F; |
26 | 23 | m_Header.object_count=m_Objects.size();
|
27 |
| - // header |
28 |
| - F.w_chunk (DETMGR_CHUNK_HEADER,&m_Header,sizeof(DetailHeader)); |
| 24 | + // header |
| 25 | + F.w_chunk (DETMGR_CHUNK_HEADER,&m_Header,sizeof(DetailHeader)); |
29 | 26 | // objects
|
30 |
| - F.open_chunk (DETMGR_CHUNK_OBJECTS); |
| 27 | + F.open_chunk (DETMGR_CHUNK_OBJECTS); |
31 | 28 | for (DOIt it=m_Objects.begin(); it!=m_Objects.end(); it++){
|
32 |
| - F.open_chunk (it-m_Objects.begin()); |
33 |
| - (*it)->Export (F); |
34 |
| - F.close_chunk (); |
| 29 | + F.open_chunk (it-m_Objects.begin()); |
| 30 | + (*it)->Export (F); |
| 31 | + F.close_chunk (); |
35 | 32 | }
|
36 |
| - F.close_chunk (); |
| 33 | + F.close_chunk (); |
37 | 34 | // slots
|
38 |
| - F.open_chunk (DETMGR_CHUNK_SLOTS); |
39 |
| - F.write (m_Slots.begin(),m_Slots.size()*sizeof(DetailSlot)); |
40 |
| - F.close_chunk (); |
| 35 | + F.open_chunk (DETMGR_CHUNK_SLOTS); |
| 36 | + F.write (m_Slots.begin(),m_Slots.size()*sizeof(DetailSlot)); |
| 37 | + F.close_chunk (); |
41 | 38 |
|
42 |
| - F.SaveTo (fn,0); |
| 39 | + F.SaveTo (fn,0); |
43 | 40 | */
|
44 | 41 | /*
|
45 | 42 | // detail object
|
46 |
| - char* shader; |
47 |
| - char* texture; |
| 43 | + char* shader; |
| 44 | + char* texture; |
48 | 45 |
|
49 |
| - u32 flag; |
50 |
| - float min_scale; |
51 |
| - float max_scale; |
| 46 | + u32 flag; |
| 47 | + float min_scale; |
| 48 | + float max_scale; |
52 | 49 |
|
53 |
| - u32 vert_count; |
54 |
| - u32 index_count; |
| 50 | + u32 vert_count; |
| 51 | + u32 index_count; |
55 | 52 |
|
56 |
| - fvfVertexIn* vertices; |
57 |
| - u16* indices; |
| 53 | + fvfVertexIn* vertices; |
| 54 | + u16* indices; |
58 | 55 | */
|
59 | 56 |
|
60 |
| -#define DO_NO_WAVING 0x0001 |
| 57 | +#define DO_NO_WAVING 0x0001 |
61 | 58 |
|
62 |
| -struct DetailHeader |
| 59 | +class DetailHeader |
63 | 60 | {
|
64 |
| - u32 version; |
65 |
| - u32 object_count; |
66 |
| - int offs_x, offs_z; |
67 |
| - u32 size_x, size_z; |
| 61 | +private: |
| 62 | + u32 _version; |
| 63 | + u32 obj_count; |
| 64 | + int offs_x, offs_z; |
| 65 | + u32 size_x, size_z; |
| 66 | + |
| 67 | +public: |
| 68 | + DetailHeader() |
| 69 | + { |
| 70 | + _version = u32(-1); |
| 71 | + obj_count = u32(-1); |
| 72 | + offs_x = offs_z = u32(-1); |
| 73 | + size_x = size_z = u32(-1); |
| 74 | + } |
| 75 | + |
| 76 | + IC u32 version() const |
| 77 | + { return _version; } |
| 78 | + |
| 79 | + IC float fromSlotX(int x) const |
| 80 | + { return (x-offs_x)*DETAIL_SLOT_SIZE+DETAIL_SLOT_SIZE_2; } |
| 81 | + |
| 82 | + IC float fromSlotZ(int z) const |
| 83 | + { return (z-offs_z)*DETAIL_SLOT_SIZE+DETAIL_SLOT_SIZE_2; } |
| 84 | + |
| 85 | + IC void GetSlotRect(Frect& rect, int sx, int sz) const |
| 86 | + { |
| 87 | + float x = fromSlotX(sx); |
| 88 | + float z = fromSlotZ(sz); |
| 89 | + rect.x1 = x-DETAIL_SLOT_SIZE_2+EPS_L; |
| 90 | + rect.y1 = z-DETAIL_SLOT_SIZE_2+EPS_L; |
| 91 | + rect.x2 = x+DETAIL_SLOT_SIZE_2-EPS_L; |
| 92 | + rect.y2 = z+DETAIL_SLOT_SIZE_2-EPS_L; |
| 93 | + } |
| 94 | + |
| 95 | + IC u32 object_count() const { return obj_count; } |
| 96 | + |
| 97 | + IC u32 x_size() const { return size_x; } |
| 98 | + |
| 99 | + IC u32 z_size() const { return size_z; } |
| 100 | + |
| 101 | + IC u32 x_offs() const { return offs_x; } |
| 102 | + |
| 103 | + IC u32 z_offs() const { return offs_z; } |
| 104 | + |
| 105 | + IC u32 slot_index(int _x, int _z) const |
| 106 | + { |
| 107 | + u32 ret = _z*size_x+_x; |
| 108 | + int xx, zz; |
| 109 | + slot_x_z(ret, xx, zz); |
| 110 | + R_ASSERT(zz==_z); |
| 111 | + R_ASSERT(xx==_x); |
| 112 | + return ret; |
| 113 | + } |
| 114 | + |
| 115 | + IC void slot_x_z(u32 idx, int &_x, int &_z) const |
| 116 | + { |
| 117 | + VERIFY(idx<slot_count()); |
| 118 | + _z = idx/size_x; |
| 119 | + _x = idx%size_x; |
| 120 | + VERIFY(u32(_z) < z_size()); |
| 121 | + VERIFY(u32(_x) < x_size()); |
| 122 | + } |
| 123 | + |
| 124 | + IC u32 slot_count() const |
| 125 | + { return size_x*size_z; } |
| 126 | + |
| 127 | + IC float slot_min_x(int _x) const |
| 128 | + { return (int(_x)-int(offs_x))*DETAIL_SLOT_SIZE; } |
| 129 | + |
| 130 | + IC float slot_min_z(int _z) const |
| 131 | + { return (int(_z)-int(offs_z))*DETAIL_SLOT_SIZE; } |
68 | 132 | };
|
| 133 | + |
69 | 134 | struct DetailPalette
|
70 | 135 | {
|
71 |
| - u16 a0:4; |
72 |
| - u16 a1:4; |
73 |
| - u16 a2:4; |
74 |
| - u16 a3:4; |
| 136 | + u16 a0 : 4; |
| 137 | + u16 a1 : 4; |
| 138 | + u16 a2 : 4; |
| 139 | + u16 a3 : 4; |
75 | 140 | };
|
76 |
| -struct DetailSlot // was(4+4+3*4+2 = 22b), now(8+2*4=16b) |
| 141 | +struct DetailSlot // was(4+4+3*4+2 = 22b), now(8+2*4=16b) |
77 | 142 | {
|
78 |
| - u32 y_base : 12; // 11 // 1 unit = 20 cm, low = -200m, high = 4096*20cm - 200 = 619.2m |
79 |
| - u32 y_height: 8; // 20 // 1 unit = 10 cm, low = 0, high = 256*10 ~= 25.6m |
80 |
| - u32 id0 : 6; // 26 // 0x3F(63) = empty |
81 |
| - u32 id1 : 6; // 32 // 0x3F(63) = empty |
82 |
| - u32 id2 : 6; // 38 // 0x3F(63) = empty |
83 |
| - u32 id3 : 6; // 42 // 0x3F(63) = empty |
84 |
| - u32 c_dir : 4; // 48 // 0..1 q |
85 |
| - u32 c_hemi : 4; // 52 // 0..1 q |
86 |
| - u32 c_r : 4; // 56 // rgb = 4.4.4 |
87 |
| - u32 c_g : 4; // 60 // rgb = 4.4.4 |
88 |
| - u32 c_b : 4; // 64 // rgb = 4.4.4 |
89 |
| - DetailPalette palette [4]; |
90 |
| -public: |
91 |
| - enum { ID_Empty = 0x3f }; |
92 |
| -public: |
93 |
| - void w_y (float base, float height) |
94 |
| - { |
95 |
| - s32 _base = iFloor((base + 200)/.2f); clamp(_base, 0,4095); y_base = _base; |
96 |
| - f32 _error = base - r_ybase(); |
97 |
| - s32 _height = iCeil ((height+_error) / .1f); clamp(_height, 0,255); y_height = _height; |
98 |
| - } |
99 |
| - |
100 |
| - float r_ybase () { return float(y_base)*.2f - 200.f; } |
101 |
| - float r_yheight () { return float(y_height)*.1f; } |
102 |
| - u32 w_qclr (float v, u32 range) { s32 _v = iFloor(v * float(range)); clamp(_v,0,s32(range)); return _v; }; |
103 |
| - float r_qclr (u32 v, u32 range) { return float(v)/float(range); } |
104 |
| - |
105 |
| -// static void verify () { VERIFY(16==sizeof(DetailSlot)); } |
106 |
| - void color_editor(){c_dir=w_qclr(0.5f,15);c_hemi=w_qclr(0.5f,15);c_r=w_qclr(0.f,15);c_g=w_qclr(0.f,15);c_b=w_qclr(0.f,15);} |
107 |
| - u8 r_id (u32 idx) { |
108 |
| - switch(idx) { |
109 |
| - case 0: return (u8)id0; |
110 |
| - case 1: return (u8)id1; |
111 |
| - case 2: return (u8)id2; |
112 |
| - case 3: return (u8)id3; |
113 |
| - default: NODEFAULT; |
114 |
| - } |
115 |
| -#ifdef DEBUG |
116 |
| - return 0; |
117 |
| -#endif |
| 143 | + u32 y_base : 12; // 11 // 1 unit = 20 cm, low = -200m, high = 4096*20cm - 200 = 619.2m |
| 144 | + u32 y_height : 8; // 20 // 1 unit = 10 cm, low = 0, high = 256*10 ~= 25.6m |
| 145 | + u32 id0 : 6; // 26 // 0x3F(63) = empty |
| 146 | + u32 id1 : 6; // 32 // 0x3F(63) = empty |
| 147 | + u32 id2 : 6; // 38 // 0x3F(63) = empty |
| 148 | + u32 id3 : 6; // 42 // 0x3F(63) = empty |
| 149 | + u32 c_dir : 4; // 48 // 0..1 q |
| 150 | + u32 c_hemi : 4; // 52 // 0..1 q |
| 151 | + u32 c_r : 4; // 56 // rgb = 4.4.4 |
| 152 | + u32 c_g : 4; // 60 // rgb = 4.4.4 |
| 153 | + u32 c_b : 4; // 64 // rgb = 4.4.4 |
| 154 | + DetailPalette palette[4]; |
| 155 | + |
| 156 | +public: |
| 157 | + enum {ID_Empty = 0x3f}; |
| 158 | + |
| 159 | + void w_y(float base, float height) |
| 160 | + { |
| 161 | + s32 _base = iFloor((base+200)/.2f); |
| 162 | + clamp(_base, 0, 4095); |
| 163 | + y_base = _base; |
| 164 | + f32 _error = base-r_ybase(); |
| 165 | + s32 _height = iCeil((height+_error)/.1f); |
| 166 | + clamp( _height, 0, 255); |
| 167 | + y_height = _height; |
| 168 | + } |
| 169 | + |
| 170 | + float r_ybase() const |
| 171 | + { return float(y_base)*.2f - 200.f; } |
| 172 | + |
| 173 | + float r_yheight() const |
| 174 | + { return float(y_height)*.1f; } |
| 175 | + |
| 176 | + u32 w_qclr(float v, u32 range) const |
| 177 | + { |
| 178 | + s32 _v = iFloor(v*float(range)); |
| 179 | + clamp(_v, 0, s32(range)); |
| 180 | + return _v; |
| 181 | + } |
| 182 | + |
| 183 | + float r_qclr( u32 v, u32 range ) const |
| 184 | + { return float(v)/float(range); } |
| 185 | + |
| 186 | + void color_editor() |
| 187 | + { |
| 188 | + c_dir = w_qclr(0.5f, 15); |
| 189 | + c_hemi = w_qclr(0.5f, 15); |
| 190 | + c_r = w_qclr(0.f, 15); |
| 191 | + c_g = w_qclr(0.f, 15); |
| 192 | + c_b = w_qclr(0.f, 15); |
118 | 193 | }
|
119 |
| - void w_id (u32 idx, u8 val) { |
120 |
| - switch(idx){ |
121 |
| - case 0: id0=val; break; |
122 |
| - case 1: id1=val; break; |
123 |
| - case 2: id2=val; break; |
124 |
| - case 3: id3=val; break; |
125 |
| - default: NODEFAULT; |
| 194 | + |
| 195 | + u8 r_id(u32 idx) |
| 196 | + { |
| 197 | + switch (idx) |
| 198 | + { |
| 199 | + case 0: return (u8)id0; |
| 200 | + case 1: return (u8)id1; |
| 201 | + case 2: return (u8)id2; |
| 202 | + case 3: return (u8)id3; |
| 203 | + default: NODEFAULT; |
| 204 | + } |
| 205 | + #ifdef DEBUG |
| 206 | + return 0; |
| 207 | + #endif |
| 208 | + } |
| 209 | + |
| 210 | + void w_id(u32 idx, u8 val) |
| 211 | + { |
| 212 | + switch (idx) |
| 213 | + { |
| 214 | + case 0: id0 = val; break; |
| 215 | + case 1: id1 = val; break; |
| 216 | + case 2: id2 = val; break; |
| 217 | + case 3: id3 = val; break; |
| 218 | + default: NODEFAULT; |
126 | 219 | }
|
127 | 220 | }
|
128 | 221 | };
|
129 | 222 |
|
| 223 | +IC bool is_empty(const DetailPalette &pallete) |
| 224 | +{ return !pallete.a0 && !pallete.a1 && !pallete.a2 && !pallete.a3; } |
| 225 | + |
| 226 | +IC bool is_empty(const DetailSlot &DS) |
| 227 | +{ |
| 228 | + return DS.id0==DetailSlot::ID_Empty && |
| 229 | + DS.id1==DetailSlot::ID_Empty && |
| 230 | + DS.id2==DetailSlot::ID_Empty && |
| 231 | + DS.id3==DetailSlot::ID_Empty; |
| 232 | +} |
| 233 | + |
| 234 | +IC void process_pallete(DetailSlot &DS) |
| 235 | +{ |
| 236 | + if (is_empty(DS.palette[0])) |
| 237 | + DS.id0 = DetailSlot::ID_Empty; |
| 238 | + if (is_empty(DS.palette[1])) |
| 239 | + DS.id1 = DetailSlot::ID_Empty; |
| 240 | + if (is_empty(DS.palette[2])) |
| 241 | + DS.id2 = DetailSlot::ID_Empty; |
| 242 | + if (is_empty(DS.palette[3])) |
| 243 | + DS.id3 = DetailSlot::ID_Empty; |
| 244 | +} |
| 245 | + |
| 246 | +IC Fvector &get_slot_diameter(Fvector &diameter, const DetailSlot &DS) |
| 247 | +{ |
| 248 | + diameter.set(DETAIL_SLOT_SIZE, DS.r_yheight(), DETAIL_SLOT_SIZE); |
| 249 | + return diameter; |
| 250 | +} |
| 251 | + |
130 | 252 | #pragma pack(pop)
|
131 |
| -#endif // _DEBUG |
|
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