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xrRender/ShaderResourceTraits.h: renamed shader variables (*s -> sh)
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+40
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src/Layers/xrRender/ShaderResourceTraits.h

Lines changed: 40 additions & 29 deletions
Original file line numberDiff line numberDiff line change
@@ -44,17 +44,19 @@ struct ShaderTypeTraits<SVS>
4444

4545
static inline HWShaderType CreateHWShader(DWORD const* buffer, size_t size)
4646
{
47-
HWShaderType vs = 0;
47+
HWShaderType sh = 0;
48+
4849
#ifdef USE_OGL
49-
vs = glCreateShader(GL_VERTEX_SHADER);
50+
sh = glCreateShader(GL_VERTEX_SHADER);
5051
#elif defined(USE_DX11)
51-
R_CHK(HW.pDevice->CreateVertexShader(buffer, size, 0, &vs));
52+
R_CHK(HW.pDevice->CreateVertexShader(buffer, size, 0, &sh));
5253
#elif defined(USE_DX10)
53-
R_CHK(HW.pDevice->CreateVertexShader(buffer, size, &vs));
54+
R_CHK(HW.pDevice->CreateVertexShader(buffer, size, &sh));
5455
#else
55-
R_CHK(HW.pDevice->CreateVertexShader(buffer, &vs));
56+
R_CHK(HW.pDevice->CreateVertexShader(buffer, &sh));
5657
#endif
57-
return vs;
58+
59+
return sh;
5860
}
5961

6062
static inline u32 GetShaderDest() { return RC_dest_vertex; }
@@ -108,17 +110,19 @@ struct ShaderTypeTraits<SPS>
108110

109111
static inline HWShaderType CreateHWShader(DWORD const* buffer, size_t size)
110112
{
111-
HWShaderType ps = 0;
113+
HWShaderType sh = 0;
114+
112115
#ifdef USE_OGL
113-
ps = glCreateShader(GL_FRAGMENT_SHADER);
116+
sh = glCreateShader(GL_FRAGMENT_SHADER);
114117
#elif defined(USE_DX11)
115-
R_CHK(HW.pDevice->CreatePixelShader(buffer, size, 0, &ps));
118+
R_CHK(HW.pDevice->CreatePixelShader(buffer, size, 0, &sh));
116119
#elif defined(USE_DX10)
117-
R_CHK(HW.pDevice->CreatePixelShader(buffer, size, &ps));
120+
R_CHK(HW.pDevice->CreatePixelShader(buffer, size, &sh));
118121
#else
119-
R_CHK(HW.pDevice->CreatePixelShader(buffer, &ps));
122+
R_CHK(HW.pDevice->CreatePixelShader(buffer, &sh));
120123
#endif
121-
return ps;
124+
125+
return sh;
122126
}
123127

124128
static inline u32 GetShaderDest() { return RC_dest_pixel; }
@@ -166,15 +170,17 @@ struct ShaderTypeTraits<SGS>
166170

167171
static inline HWShaderType CreateHWShader(DWORD const* buffer, size_t size)
168172
{
169-
HWShaderType gs = 0;
173+
HWShaderType sh = 0;
174+
170175
#ifdef USE_OGL
171-
gs = glCreateShader(GL_GEOMETRY_SHADER);
176+
sh = glCreateShader(GL_GEOMETRY_SHADER);
172177
#elif defined(USE_DX11)
173-
R_CHK(HW.pDevice->CreateGeometryShader(buffer, size, 0, &gs));
178+
R_CHK(HW.pDevice->CreateGeometryShader(buffer, size, 0, &sh));
174179
#else
175-
R_CHK(HW.pDevice->CreateGeometryShader(buffer, size, &gs));
180+
R_CHK(HW.pDevice->CreateGeometryShader(buffer, size, &sh));
176181
#endif
177-
return gs;
182+
183+
return sh;
178184
}
179185

180186
static inline u32 GetShaderDest() { return RC_dest_geometry; }
@@ -204,13 +210,15 @@ struct ShaderTypeTraits<SHS>
204210

205211
static inline HWShaderType CreateHWShader(DWORD const* buffer, size_t size)
206212
{
207-
HWShaderType hs = 0;
213+
HWShaderType sh = 0;
214+
208215
#ifdef USE_OGL
209-
hs = glCreateShader(GL_TESS_CONTROL_SHADER);
216+
sh = glCreateShader(GL_TESS_CONTROL_SHADER);
210217
#else
211-
R_CHK(HW.pDevice->CreateHullShader(buffer, size, NULL, &hs));
218+
R_CHK(HW.pDevice->CreateHullShader(buffer, size, NULL, &sh));
212219
#endif
213-
return hs;
220+
221+
return sh;
214222
}
215223

216224
static inline u32 GetShaderDest() { return RC_dest_hull; }
@@ -238,13 +246,15 @@ struct ShaderTypeTraits<SDS>
238246

239247
static inline HWShaderType CreateHWShader(DWORD const* buffer, size_t size)
240248
{
241-
HWShaderType hs = 0;
249+
HWShaderType sh = 0;
250+
242251
#ifdef USE_OGL
243-
hs = glCreateShader(GL_TESS_EVALUATION_SHADER);
252+
sh = glCreateShader(GL_TESS_EVALUATION_SHADER);
244253
#else
245-
R_CHK(HW.pDevice->CreateDomainShader(buffer, size, NULL, &hs));
254+
R_CHK(HW.pDevice->CreateDomainShader(buffer, size, NULL, &sh));
246255
#endif
247-
return hs;
256+
257+
return sh;
248258
}
249259

250260
static inline u32 GetShaderDest() { return RC_dest_domain; }
@@ -272,14 +282,15 @@ struct ShaderTypeTraits<SCS>
272282

273283
static inline HWShaderType CreateHWShader(DWORD const* buffer, size_t size)
274284
{
275-
HWShaderType cs = 0;
285+
HWShaderType sh = 0;
276286

277287
#ifdef USE_OGL
278-
cs = glCreateShader(GL_COMPUTE_SHADER);
288+
sh = glCreateShader(GL_COMPUTE_SHADER);
279289
#else
280-
R_CHK(HW.pDevice->CreateComputeShader(buffer, size, NULL, &cs));
290+
R_CHK(HW.pDevice->CreateComputeShader(buffer, size, NULL, &sh));
281291
#endif
282-
return cs;
292+
293+
return sh;
283294
}
284295

285296
static inline u32 GetShaderDest() { return RC_dest_compute; }

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