@@ -367,16 +367,16 @@ class_<CScriptGameObject>& script_register_game_object1(class_<CScriptGameObject
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.def (" set_smart_cover_target_default" , &CScriptGameObject::set_smart_cover_target_default)
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.def (" idle_min_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::idle_min_time)
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- .def (" idle_min_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::idle_min_time)
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+ .def (" idle_min_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::idle_min_time)
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.def (" idle_max_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::idle_max_time)
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- .def (" idle_max_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::idle_max_time)
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+ .def (" idle_max_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::idle_max_time)
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.def (" lookout_min_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::lookout_min_time)
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- .def (" lookout_min_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_min_time)
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+ .def (" lookout_min_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_min_time)
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.def (" lookout_max_time" , (void (CScriptGameObject::*)(float )) & CScriptGameObject::lookout_max_time)
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- .def (" lookout_max_time" , (float (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_max_time)
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+ .def (" lookout_max_time" , (float const (CScriptGameObject::*)() const ) & CScriptGameObject::lookout_max_time)
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.def (" in_loophole_fov" , &CScriptGameObject::in_loophole_fov)
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.def (" in_current_loophole_fov" , &CScriptGameObject::in_current_loophole_fov)
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