File tree Expand file tree Collapse file tree 10 files changed +42
-16
lines changed Expand file tree Collapse file tree 10 files changed +42
-16
lines changed Original file line number Diff line number Diff line change 1
1
#pragma once
2
2
3
3
#include " light.h"
4
- #include " light_package .h"
4
+ #include " Light_Package .h"
5
5
6
6
class CLight_DB
7
7
{
Original file line number Diff line number Diff line change 10
10
#define PGO (a )
11
11
#endif
12
12
13
- #include " r_DStreams .h"
13
+ #include " R_DStreams .h"
14
14
#include " r_constants_cache.h"
15
- #include " r_backend_xform .h"
16
- #include " r_backend_hemi .h"
17
- #include " r_backend_tree .h"
15
+ #include " R_Backend_xform .h"
16
+ #include " R_Backend_hemi .h"
17
+ #include " R_Backend_tree .h"
18
18
19
19
#ifdef USE_DX11
20
20
#include " Layers/xrRenderPC_R4/r_backend_lod.h"
@@ -601,7 +601,7 @@ class ECORE_API CBackend
601
601
void dbg_DrawEllipse (Fmatrix& T, u32 C);
602
602
#endif
603
603
604
- CBackend () { Invalidate (); };
604
+ CBackend () { Invalidate (); }
605
605
606
606
#if defined(USE_DX10) || defined(USE_DX11)
607
607
private:
Original file line number Diff line number Diff line change 2
2
#define R_BACKEND_RUNTIMEH
3
3
#pragma once
4
4
5
- #include "sh_texture .h"
6
- #include "sh_matrix .h"
7
- #include "sh_constant .h"
8
- #include "sh_rt .h"
5
+ #include "SH_Texture .h"
6
+ #include "SH_Matrix .h"
7
+ #include "SH_Constant .h"
8
+ #include "SH_RT .h"
9
9
10
10
#if defined(USE_OGL )
11
11
#include "Layers/xrRenderGL/glR_Backend_Runtime.h"
Original file line number Diff line number Diff line change 6
6
#define ResourceManagerH
7
7
#pragma once
8
8
9
- #include " shader .h"
9
+ #include " Shader .h"
10
10
#include " tss_def.h"
11
11
#include " TextureDescrManager.h"
12
12
#include " xrScriptEngine/script_engine.hpp"
Original file line number Diff line number Diff line change 6
6
#define AFX_BLENDER_H__A023332E_C09B_4D93_AA53_57C052CCC075__INCLUDED_
7
7
#pragma once
8
8
9
- #include " xrEngine/properties .h"
9
+ #include " xrEngine/Properties .h"
10
10
#include " Blender_Recorder.h"
11
11
12
12
#pragma pack(push, 4)
Original file line number Diff line number Diff line change
1
+ project (xrRenderPC_R1 )
2
+
3
+ list (APPEND DIRS
4
+ "."
5
+ )
6
+
7
+
8
+ add_dir ("${DIRS} " )
9
+
10
+ include_directories (
11
+ ${CMAKE_CURRENT_SOURCE_DIR} /../..
12
+ ${CMAKE_CURRENT_SOURCE_DIR} /../../../Externals/luabind
13
+ ${CMAKE_CURRENT_SOURCE_DIR} /../../../sdk/include
14
+ ${SDL_INCLUDE_DIRS}
15
+ )
16
+
17
+ #list(REMOVE_ITEM ${PROJECT_NAME}__SOURCES "${CMAKE_CURRENT_SOURCE_DIR}/./LevelCompilerLoggerWindow.cpp")
18
+ #list(REMOVE_ITEM ${PROJECT_NAME}__INCLUDES "${CMAKE_CURRENT_SOURCE_DIR}/./LevelCompilerLoggerWindow.hpp")
19
+
20
+ add_definitions (-DXRRENDER_R1_EXPORTS )
21
+ add_library (${PROJECT_NAME} SHARED ${${PROJECT_NAME}__SOURCES} ${${PROJECT_NAME}__INCLUDES} )
22
+
23
+ set_target_properties (${PROJECT_NAME} PROPERTIES PREFIX "" )
24
+ target_link_libraries (${PROJECT_NAME} xrCore luabind LuaJIT xrCDB xrEngine xrParticles xrScriptEngine xrAPI xrMiscMath ${SDL_LIBRARIES} )
Original file line number Diff line number Diff line change 6
6
#include " GlowManager.h"
7
7
#include " Layers/xrRender/WallmarksEngine.h"
8
8
#include " FStaticRender_RenderTarget.h"
9
- #include " Layers/xrRender/modelpool .h"
9
+ #include " Layers/xrRender/ModelPool .h"
10
10
#include " LightShadows.h"
11
11
#include " LightProjector.h"
12
12
#include " LightPPA.h"
13
- #include " Layers/xrRender/light_DB .h"
13
+ #include " Layers/xrRender/Light_DB .h"
14
14
#include " xrCore/FMesh.hpp"
15
15
16
16
class dxRender_Visual ;
Original file line number Diff line number Diff line change 6
6
#define AFX_LIGHTPPA_H__E5B97AC9_84A6_4773_9FEF_3BC5D1CEF8B6__INCLUDED_
7
7
#pragma once
8
8
9
- #include " Layers/xrRender/Light .h"
9
+ #include " Layers/xrRender/light .h"
10
10
11
11
struct CLightR_Vertex
12
12
{
Original file line number Diff line number Diff line change 2
2
#define AFX_LIGHTSHADOWS_H__CFA216D9_CACB_4515_9FBE_7C531649168F__INCLUDED_
3
3
#pragma once
4
4
5
- #include " Layers/xrRender/Light .h"
5
+ #include " Layers/xrRender/light .h"
6
6
#include " Layers/xrRender/r__dsgraph_types.h"
7
7
8
8
class CLightShadows
Original file line number Diff line number Diff line change 7
7
#endif
8
8
9
9
#include "xrEngine/stdafx.h"
10
+ #if defined(WINDOWS )
10
11
#include <d3d9.h>
11
12
#include <d3dx9.h>
12
13
13
14
#include "Layers/xrRender/xrD3DDefs.h"
15
+ #endif
14
16
#include "Layers/xrRender/Debug/dxPixEventWrapper.h"
15
17
#include "Layers/xrRender/HW.h"
16
18
#include "Layers/xrRender/Shader.h"
You can’t perform that action at this time.
0 commit comments