@@ -617,7 +617,7 @@ void CWeaponMagazinedWGrenade::PlayAnimIdle()
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if (IsZoomed ())
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{
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if (m_bGrenadeMode)
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- PlayHUDMotion (" anm_idle_g_aim" , FALSE , NULL , GetState ());
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+ PlayHUDMotion (" anm_idle_g_aim" , /* FALSE*/ TRUE , NULL , GetState ()); // AVO: fix fast anim switch
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else
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PlayHUDMotion (" anm_idle_w_gl_aim" , TRUE , NULL , GetState ());
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}
@@ -643,7 +643,7 @@ void CWeaponMagazinedWGrenade::PlayAnimIdle()
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if (m_bGrenadeMode)
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{
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if (act_state == 0 )
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- PlayHUDMotion (" anm_idle_g" , FALSE , NULL , GetState ());
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+ PlayHUDMotion (" anm_idle_g" , /* FALSE*/ TRUE , NULL , GetState ()); // AVO: fix fast anim switch
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else if (act_state == 1 )
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PlayHUDMotion (" anm_idle_sprint_g" , TRUE , NULL , GetState ());
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else if (act_state == 2 )
@@ -657,7 +657,7 @@ void CWeaponMagazinedWGrenade::PlayAnimIdle()
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else
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{
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if (act_state == 0 )
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- PlayHUDMotion (" anm_idle_w_gl" , FALSE , NULL , GetState ());
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+ PlayHUDMotion (" anm_idle_w_gl" , /* FALSE*/ TRUE , NULL , GetState ()); // AVO: fix fast anim switch
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else if (act_state == 1 )
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PlayHUDMotion (" anm_idle_sprint_w_gl" , TRUE , NULL , GetState ());
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else if (act_state == 2 )
@@ -693,9 +693,9 @@ void CWeaponMagazinedWGrenade::PlayAnimShoot()
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void CWeaponMagazinedWGrenade::PlayAnimModeSwitch ()
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{
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if (m_bGrenadeMode)
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- PlayHUDMotion (" anm_switch_g" , FALSE , this , eSwitch);
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+ PlayHUDMotion (" anm_switch_g" , /* FALSE*/ TRUE , this , eSwitch); // AVO: fix fast anim switch
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else
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- PlayHUDMotion (" anm_switch" , FALSE , this , eSwitch);
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+ PlayHUDMotion (" anm_switch" , /* FALSE*/ TRUE , this , eSwitch); // AVO: fix fast anim switch
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}
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void CWeaponMagazinedWGrenade::PlayAnimBore ()
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