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Renderers: formatting fixes
1 parent f4f542b commit 2a78a45

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6 files changed

+10
-12
lines changed

6 files changed

+10
-12
lines changed

src/Layers/xrRenderPC_R2/r2.h

Lines changed: 4 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -4,10 +4,10 @@
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#include "Layers/xrRender/PSLibrary.h"
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#include "r2_types.h"
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#include "r2_rendertarget.h"
7-
#include "Layers/xrRender/hom.h"
8-
#include "Layers/xrRender/detailmanager.h"
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#include "Layers/xrRender/modelpool.h"
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#include "Layers/xrRender/wallmarksengine.h"
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#include "Layers/xrRender/HOM.h"
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#include "Layers/xrRender/DetailManager.h"
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#include "Layers/xrRender/ModelPool.h"
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#include "Layers/xrRender/WallmarksEngine.h"
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#include "smap_allocator.h"
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#include "Layers/xrRender/light_db.h"
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#include "light_render_direct.h"

src/Layers/xrRenderPC_R2/stdafx.h

Lines changed: 0 additions & 1 deletion
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@@ -11,7 +11,6 @@
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#pragma warning(push)
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#pragma warning(disable : 4995)
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#include "xrEngine/stdafx.h"
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#pragma warning(disable : 4995)
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#include <d3d9.h>
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#include <d3dx9.h>
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#pragma warning(pop)

src/Layers/xrRenderPC_R3/Light_Render_Direct_ComputeXFS.cpp

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -89,5 +89,6 @@ void CLight_Compute_XFORM_and_VIS::compute_xf_spot(light* L)
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// _min(L->cone + deg2rad(4.5f), PI*0.98f) - Here, it is needed to enlarge the shadow map frustum to include also
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// displaced pixels and the pixels neighbor to the examining one.
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L->X.S.project.build_projection(std::min(L->cone + deg2rad(5.f), PI * 0.98f), 1.f, SMAP_near_plane, L->range + EPS_S);
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L->X.S.combine.mul(L->X.S.project, L->X.S.view);
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}

src/Layers/xrRenderPC_R3/r2_blenders.cpp

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,9 +1,9 @@
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#include "stdafx.h"
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#include "Layers/xrRender/uber_deffer.h"
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#include "Layers/xrRender/blender_BmmD.h"
4-
#include "blender_deffer_flat.h"
5-
#include "blender_deffer_model.h"
6-
#include "blender_deffer_aref.h"
4+
#include "Blender_deffer_flat.h"
5+
#include "Blender_deffer_model.h"
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#include "Blender_deffer_aref.h"
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#include "Layers/xrRender/blender_screen_set.h"
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#include "Layers/xrRender/blender_editor_wire.h"
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#include "Layers/xrRender/blender_editor_selection.h"

src/Layers/xrRenderPC_R3/r2_R_sun.cpp renamed to src/Layers/xrRenderPC_R3/r3_R_sun.cpp

Lines changed: 0 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -6,8 +6,6 @@
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#include <d3dx9math.h>
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9-
#pragma comment( lib, "d3dx9.lib" )
10-
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const float tweak_COP_initial_offs = 1200.f;
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const float tweak_ortho_xform_initial_offs = 1000.f; //. ?
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const float tweak_guaranteed_range = 20.f; //. ?

src/Layers/xrRenderPC_R3/stdafx.h

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -46,8 +46,8 @@
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#include "xrEngine/Render.h"
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#include "Common/_d3d_extensions.h"
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#include "xrEngine/IGame_Level.h"
49-
#include "Layers/xrRender/blenders\blender.h"
50-
#include "Layers/xrRender/blenders\blender_clsid.h"
49+
#include "Layers/xrRender/blenders/Blender.h"
50+
#include "Layers/xrRender/blenders/Blender_CLSID.h"
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#include "Layers/xrRender/xrRender_console.h"
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#include "r3.h"
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