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Commit 289238c

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Fix R3/R4 compile shader name calculation.
1 parent 5c24837 commit 289238c

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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
lines changed

src/Layers/xrRenderPC_R3/r3.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1189,7 +1189,7 @@ HRESULT CRender::shader_compile (
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defines[def_it].Definition = "1";
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def_it++;
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}
1192-
sh_name[len]='0'+0*char(o.dx10_sm4_1); ++len;
1192+
sh_name[len]='0'+char(o.dx10_sm4_1); ++len;
11931193

11941194
if (o.dx10_minmax_sm)
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{

src/Layers/xrRenderPC_R4/r4.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1318,7 +1318,7 @@ HRESULT CRender::shader_compile (
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defines[def_it].Definition = "1";
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def_it++;
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}
1321-
sh_name[len]='0'+0*char(o.dx10_sm4_1); ++len;
1321+
sh_name[len]='0'+char(o.dx10_sm4_1); ++len;
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R_ASSERT ( HW.FeatureLevel>=D3D_FEATURE_LEVEL_11_0 );
13241324
if( HW.FeatureLevel>=D3D_FEATURE_LEVEL_11_0 )

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