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308 | 308 | <ClCompile Include="..\xrRender\DetailManager_soft.cpp" />
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309 | 309 | <ClCompile Include="..\xrRender\DetailModel.cpp" />
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310 | 310 | <ClCompile Include="..\xrRender\dxParticleCustom.cpp" />
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311 |
| - <ClCompile Include="..\xrRender\dxRenderVisual.cpp" /> |
312 | 311 | <ClCompile Include="..\xrRender\ETextureParams.cpp" />
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313 | 312 | <ClCompile Include="..\xrRender\FBasicVisual.cpp" />
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314 | 313 | <ClCompile Include="..\xrRender\FHierrarhyVisual.cpp" />
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350 | 349 | <ClCompile Include="..\xrRender\SkeletonCustom.cpp" />
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351 | 350 | <ClCompile Include="..\xrRender\SkeletonRigid.cpp" />
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352 | 351 | <ClCompile Include="..\xrRender\SkeletonX.cpp" />
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353 |
| - <ClCompile Include="..\xrRender\skinw.cpp" /> |
354 | 352 | <ClCompile Include="..\xrRender\TextureDescrManager.cpp" />
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355 | 353 | <ClCompile Include="..\xrRender\tss_def.cpp" />
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356 | 354 | <ClCompile Include="..\xrRender\uber_deffer.cpp" />
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465 | 463 | <ClInclude Include="..\xrRender\DetailManager.h" />
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466 | 464 | <ClInclude Include="..\xrRender\DetailModel.h" />
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467 | 465 | <ClInclude Include="..\xrRender\dxParticleCustom.h" />
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468 |
| - <ClInclude Include="..\xrRender\dxRenderVisual.h" /> |
469 | 466 | <ClInclude Include="..\xrRender\ETextureParams.h" />
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470 | 467 | <ClInclude Include="..\xrRender\FBasicVisual.h" />
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471 | 468 | <ClInclude Include="..\xrRender\FHierrarhyVisual.h" />
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505 | 502 | <ClInclude Include="..\xrRender\SkeletonAnimated.h" />
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506 | 503 | <ClInclude Include="..\xrRender\SkeletonCustom.h" />
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507 | 504 | <ClInclude Include="..\xrRender\SkeletonX.h" />
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508 |
| - <ClInclude Include="..\xrRender\skinw.h" /> |
509 | 505 | <ClInclude Include="..\xrRender\TextureDescrManager.h" />
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510 | 506 | <ClInclude Include="..\xrRender\tss.h" />
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511 | 507 | <ClInclude Include="..\xrRender\tss_def.h" />
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