@@ -130,10 +130,6 @@ float ps_r__Detail_density = 0.3f;
130130float ps_r__Detail_height = 1 .f;
131131float ps_r__Detail_rainbow_hemi = 0 .75f ;
132132
133- float ps_r__Tree_w_rot = 10 .0f ;
134- float ps_r__Tree_w_speed = 1 .00f ;
135- float ps_r__Tree_w_amp = 0 .005f ;
136- Fvector ps_r__Tree_Wave = {.1f , .01f , .11f };
137133float ps_r__Tree_SBC = 1 .5f ; // scale bias correct
138134
139135float ps_r__WallmarkTTL = 50 .f;
@@ -881,8 +877,6 @@ void xrRender_initconsole()
881877 CMD4 (CCC_Float, " r__gamma" , &ps_r2_img_gamma, 0 .5f , 2 .2f );
882878 CMD4 (CCC_Float, " r__saturation" , &ps_r2_img_saturation, 0 .0f , 2 .0f );
883879
884- Fvector tw_min, tw_max;
885-
886880 CMD4 (CCC_Float, " r__geometry_lod" , &ps_r__LOD, 0 .1f , 2 .f );
887881 // CMD4(CCC_Float, "r__geometry_lod_pow", &ps_r__LOD_Power, 0, 2);
888882
@@ -893,14 +887,6 @@ void xrRender_initconsole()
893887#ifdef DEBUG
894888 CMD4 (CCC_Float, " r__detail_l_ambient" , &ps_r__Detail_l_ambient, .5f , .95f );
895889 CMD4 (CCC_Float, " r__detail_l_aniso" , &ps_r__Detail_l_aniso, .1f , .5f );
896-
897- CMD4 (CCC_Float, " r__d_tree_w_amp" , &ps_r__Tree_w_amp, .001f , 1 .f );
898- CMD4 (CCC_Float, " r__d_tree_w_rot" , &ps_r__Tree_w_rot, .01f , 100 .f );
899- CMD4 (CCC_Float, " r__d_tree_w_speed" , &ps_r__Tree_w_speed, 1 .0f , 10 .f );
900-
901- tw_min.set (EPS, EPS, EPS);
902- tw_max.set (2 , 2 , 2 );
903- CMD4 (CCC_Vector3, " r__d_tree_wave" , &ps_r__Tree_Wave, tw_min, tw_max);
904890#endif // DEBUG
905891
906892 CMD3 (CCC_Mask, " r__actor_shadow" , &ps_r__common_flags, RFLAG_ACTOR_SHADOW);
@@ -1028,6 +1014,7 @@ void xrRender_initconsole()
10281014 CMD4 (CCC_Float, " r2_slight_fade" , &ps_r2_slight_fade, .2f , 1 .f );
10291015 CMD3 (CCC_Token, " r2_smap_size" , &ps_r2_smapsize, qsmapsize_token);
10301016
1017+ Fvector tw_min, tw_max;
10311018 tw_min.set (0 , 0 , 0 );
10321019 tw_max.set (1 , 1 , 1 );
10331020 CMD4 (CCC_Vector3, " r2_aa_break" , &ps_r2_aa_barier, tw_min, tw_max);
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