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I understand the purpose is to avoid piracy or legal issues, and I don't want either of those to be a thing, but my simple mind wouldn't think external files being included the same way as non-OpenJK code mods and content mods do would be a problem.
The reason I ask is because I'm considering adding expansions to OpenJK for the weapons.dat and NPC file parsing, and I'm also wanting to look into writing expansions for the .sab files, saber style files, constants files, among other tidbits, and it would be nice to include updated external files or at least helper files with the OpenJK binaries.
Thanks for any information.
EDIT:
I would also add, that the point is increasing the configurability, modularity, and quality-of-life/ease of and lightweightness of mods that use OpenJK, which I believe is in line with OpenJK's goals and not a departure from them.
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I recall hearing at one point this is a no-no.
But I want to ask, is it actually?
I understand the purpose is to avoid piracy or legal issues, and I don't want either of those to be a thing, but my simple mind wouldn't think external files being included the same way as non-OpenJK code mods and content mods do would be a problem.
The reason I ask is because I'm considering adding expansions to OpenJK for the weapons.dat and NPC file parsing, and I'm also wanting to look into writing expansions for the .sab files, saber style files, constants files, among other tidbits, and it would be nice to include updated external files or at least helper files with the OpenJK binaries.
Thanks for any information.
EDIT:
I would also add, that the point is increasing the configurability, modularity, and quality-of-life/ease of and lightweightness of mods that use OpenJK, which I believe is in line with OpenJK's goals and not a departure from them.
I also cross-posted this on the JKHub forums:
https://jkhub.org/forums/topic/13333-including-external-ja-or-jo-files-with-openjk/
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