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Review fixes
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-5
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3 files changed

+7
-5
lines changed

source/frontend/assets/js/feature_table_constants.mjs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -94,7 +94,6 @@ export const TableFeaturesShortNames = {
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"D3D12_FEATURE_DATA_SERIALIZATION.HeapSerializationTier": "Heap serialization",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS.StandardSwizzle64KBSupported": "64KB standard swizzle textures",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS.CrossAdapterRowMajorTextureSupported": "Cross-adapter row-major textures",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS20.ComputeOnlyWriteWatchSupported": "Compute-only write watch",
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// Features that are consistent across all GPUs of last 10 years
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"D3D12_FEATURE_DATA_D3D12_OPTIONS1.WaveOps": "Wave ops",
@@ -108,10 +107,13 @@ export const TableFeaturesShortNames = {
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"D3D12_FEATURE_DATA_D3D12_OPTIONS4.SharedResourceCompatibilityTier": "Shared resources compatibility",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS9.MeshShaderPipelineStatsSupported": "Mesh shader pipeline stats",
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"D3D12_FEATURE_DATA_EXISTING_HEAPS.Supported": "Heaps from existing memory",
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"D3D12_FEATURE_DATA_CROSS_NODE.SharingTier": "Cross-node sharing",
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// Features that seem to only be used for debugging
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"D3D12_FEATURE_DATA_EXISTING_HEAPS.Supported": "Heaps from existing memory",
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"D3D12_FEATURE_DATA_CROSS_NODE.AtomicShaderInstructions": "Cross-node atomics",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS20.RecreateAtTier": "Recreate resource at pointer",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS20.ComputeOnlyWriteWatchSupported": "Compute-only write watch",
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"D3D12_FEATURE_DATA_D3D12_OPTIONS19.ComputeOnlyCustomHeapSupported": "Compute-only custom heap",
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117119
// Things that literally can not be unsupported given new enough Agility SDK/OS

source/frontend/assets/js/website_feature_table.mjs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -795,11 +795,11 @@ function AddCell(featureRow, archName, featureName) {
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function AddSpecialRow(featureRow, featureName) {
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if (featureName == "D3D12_FEATURE_DATA_D3D12_OPTIONS19.RasterizerDesc2Supported" || featureName == "D3D12_FEATURE_DATA_D3D12_OPTIONS18.RenderPassesValid") {
798-
AddCellReal("Always supported", featureRow, "Given new enough Agility SDK, it is always supproted, independenly of GPU or driver.", "topcenter", ArchToOutputCount());
798+
AddCellReal("Always supported", featureRow, "Given new enough Agility SDK, it is always supported, independently of GPU or driver.", "topcenter", ArchToOutputCount());
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return true;
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}
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if (featureName == "D3D12_FEATURE_DATA_D3D12_OPTIONS1.ExpandedComputeResourceStates") {
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AddCellReal("Always supported", featureRow, "Given new enough OS, it is always supproted, independenly of GPU or driver.", "topcenter", ArchToOutputCount());
802+
AddCellReal("Always supported", featureRow, "Given new enough OS, it is always supported, independently of GPU or driver.", "topcenter", ArchToOutputCount());
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return true;
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}
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source/website/feature_table.js

Lines changed: 1 addition & 1 deletion
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