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@@ -262,7 +263,7 @@ function AddSpecialRowCell(featureRow, archName, featureName) {
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tooltipText="WARP is a software rasterizer that continues to receive updates over time.\nComparing its initial release date (2015) to the release dates of hardware GPUs,\nwhich cannot gain new features after release, is not meaningful.";
AddCellReal(Constants.TrueFalseMappingShort["1"]+"*",tableRow,"GPU Upload Heap support depends on BIOS settings and Windows version.\nSame GPU may report different values depending on the system.","bottomright");
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AddCellReal(Constants.TrueFalseMappingShort["1"]+"*",tableRow,"GPU Upload Heap support depends on BIOS settings and Windows version.\nSame GPU may report different values depending on the system.",tooltipAlignment);
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returntrue;
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}
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}
@@ -361,47 +362,47 @@ function OverrideCell(tableRow, archName, featureName, featureValue, newestDrive
AddCellReal("Tier 1.0 *",tableRow,"Pascal have (software emulated) Tier 1.0 raytracing support, but only if the card has 6GB of VRAM or more");
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AddCellReal("Tier 1.0 *",tableRow,"Pascal have (software emulated) Tier 1.0 raytracing support, but only if the card has 6GB of VRAM or more",tooltipAlignment);
AddCellReal("Tier 1.1 *",tableRow,"Within Turing architecture there are:\nRTX 20 series and Quadro RTX cards with hardware Tier 1.1 support\nGTX 16 series cards with >= 6GB of VRAM with software emulated Tier 1.0 support\nGTX 16 series cards with < 6GB of VRAM with no raytracing support at all");
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AddCellReal("Tier 1.1 *",tableRow,"Within Turing architecture there are:\nRTX 20 series and Quadro RTX cards with hardware Tier 1.1 support\nGTX 16 series cards with >= 6GB of VRAM with software emulated Tier 1.0 support\nGTX 16 series cards with < 6GB of VRAM with no raytracing support at all",tooltipAlignment);
AddCellReal("❌ *",tableRow,"X1 supports ray query in hardware,\nbut this capability is not exposed in D3D12,\nsince DXR Tier 1.0 requires callable shaders,\nwhich are unsupported on X1.","bottomright");
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AddCellReal("❌ *",tableRow,"X1 supports ray query in hardware,\nbut this capability is not exposed in D3D12,\nsince DXR Tier 1.0 requires callable shaders,\nwhich are unsupported on X1.",tooltipAlignment);
// I don't know why, but both D3D12_FEATURE_DATA_D3D12_OPTIONS18 and D3D12_FEATURE_DATA_D3D12_OPTIONS19 were added in the same SDK version
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AddCellReal("Always supported *",featureRow,"Starting with Agility SDK 1.610.0, it is always supported, independently of GPU or driver.","topcenter",ArchToOutputCount());
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AddCellReal("Always supported *",featureRow,"Starting with Agility SDK 1.610.0, it is always supported, independently of GPU or driver.",0.5,ArchToOutputCount());
AddCellReal("1.2 *",featureRow,"Starting with Agility SDK 1.610.0, Root Signature 1.2 is always supported, independently of GPU or driver.","topcenter",ArchToOutputCount());
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AddCellReal("1.2 *",featureRow,"Starting with Agility SDK 1.610.0, Root Signature 1.2 is always supported, independently of GPU or driver.",0.5,ArchToOutputCount());
AddCellReal("Always supported *",featureRow,"Starting with Windows 10 version 1607, it is always supported, independently of GPU or driver.\nAll currently supported Windows versions are newer than Windows 10 version 1607.","topcenter",ArchToOutputCount());
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AddCellReal("Always supported *",featureRow,"Starting with Windows 10 version 1607, it is always supported, independently of GPU or driver.\nAll currently supported Windows versions are newer than Windows 10 version 1607.",0.5,ArchToOutputCount());
AddTooltipForTable(featureHeader,"Market share in the Steam Hardware Survey among DirectX 12 Systems.\nThis is an underestimate and may not be very accurate in general.",{alignOutsideVertical: true});
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AddTooltipForTable(featureHeader,"Market share in the Steam Hardware Survey among DirectX 12 Systems.\nThis is an underestimate and may not be very accurate in general.",{alignOutsideVertical: true,tooltipAlignment: 0.0});
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featureRow.appendChild(featureHeader);
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@@ -474,21 +475,44 @@ function AddRow(tbody, featureName, featureShortName) {
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