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README.md

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@@ -12,7 +12,7 @@ Basis Universal is an open source [supercompressed](http://gamma.cs.unc.edu/GST/
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Our overall goal with this project is to simplify the encoding and efficient distribution of LDR and HDR GPU texture, image, and texture video content in a way that is compatible with any GPU or rendering/graphics API.
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The system supports three modes: ETC1S, UASTC LDR, and UASTC HDR. The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly. All encoder/transcoder features can be accessed from Javascript.
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The system supports three modes: ETC1S, UASTC LDR, and UASTC HDR. The C/C++ encoder and transcoder libaries can be compiled to native code or WebAssembly, and all encoder/transcoder features can be accessed from Javascript.
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