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Minigame Types

Razz0991 edited this page May 10, 2013 · 8 revisions

A Minigame type is the main part of Minigames. Setting this will determine how the Minigame is played. Currently there are 4 types of Minigames that can be played, Single Player, Deathmatch, Team Deathmatch and Race. To set a Minigame type, the following command is used:

/minigame set type

Single Player


Single player is the first Minigame type available. This type is mainly used for games where player interaction is not required and multiple players can join at any time. To win this game, a player must interact with a Minigame Finish sign. They will then be rewarded as defined by the Minigame.

Minigame restore blocks and roll backs work within this Minigame type, if a player quits or wins while other players are playing, all changes they made within that Minigame will be reverted. If the last player in the Minigame quits or ends, any changes made within the Minigame, including ones not directly linked to a player (such as dispenser drops, leaf decay, etc) will be rolled back as well.

The most common Minigame using this type is Parkour, but there are many combinations available including ways to force a player to build to the end or even mazes.

Deathmatch


Deathmatch is the second Minigame type available. This is your standard free for all (FFA) type usually based around PVP. Score types may be used with this Minigame type but are not required.

Once this game type is won, all restore blocks and player changes made within the Minigame will be restored back to the way the Minigame was before it started.

Team Deathmatch


Team deathmatch is another type thats available. It was recently updated to use Minecrafts built in score boards and teams, allowing for server update without the loss of this game type.

There are several score types that can be used in this game type, allowing for CTF, infection and deathmatch. Also lives can be set so you can make a game of last team standing.

Race


A basic combination of Single Player and Multiplayer in one. Players start as if it were a Multiplayer deathmatch Minigame, but checkpoints can be utilised as well as the finish sign.

The first player to reach the finish sign at the end of the race wins.

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